Carcasses, Scavenging, and Bite-Based Hunting
This release makes the food web more alive: creatures can leave carcasses, scavengers can emerge through tiny carrion nibbles, and hunting now depends on bites, jaws, body size, and shell defence.
- Creatures that die outside predation can now leave temporary carcasses behind. Weak meat digestion starts as tiny nibbles, while stronger scavengers get more useful energy before carcasses decay.
- Live hunting now happens through repeated bites instead of instant eating. Bigger mouths help handle bulkier prey, while stronger jaws make bites more dangerous.
- Shells now protect through durability. Weak jaws can be blocked, strong predators can wear defences down, and well-fed prey can repair damaged shells.
- Creature inspection and visual cues now make carcasses, scavengers, damaged defences, and stronger predator teeth easier to spot.